The following information should be of some use if you are editing the NBA Live 07 players.dbf files using DB Commander or another DBF editor.
| DELETED:
| Original players all have FALSE for this field
|
| NAME:
| Player's surname
|
| FNAME:
| Player's firstname
|
| NICKNAMEID:
| Player's nickname ID. Corresponds to values in nicknames.dbf
|
| PLAYERID:
| Player's ID number in the database.
|
| NUMBER:
| Player's jersey number
|
| POSITION:
| Player's primary position
0: Center
1: Power Forward
2: Small Forward
3: Shooting Guard
4: Point Guard
|
| POSITION2:
| Player's secondary position
0: Center
1: Power Forward
2: Small Forward
3: Shooting Guard
4: Point Guard
|
| YEARSEXP:
| How many seasons played in the NBA
|
| SCHOOLNUM:
| Player's college. Corresponds to numbers in schools.dbf
|
| HAND:
| 0: Right Handed
1: Left Handed
|
| SHOELIMIT:
| Player's specific shoe brand
0: None
1: Nike/Jordan Brand
2: Adidas
3: Reebok
|
| ORIGHSHOE:
| Player's home shoe.
|
| ORIGASHOE:
| Player's away shoe.
|
| OVERALLRTG:
| Overall rating - calculated by the game
|
| PLAYRVALUE:
| Calculated by the game - no need to edit
|
|
|
All player ability ratings are based on the following system:
0=0
1=1
50=50
90=90
etc unless otherwise noted.
|
| FGPBASE:
| Field Goal/Jump Shooting Rating
|
| THREEPTBAS:
| Three Point Shooting Rating
|
| FTPBASE:
| Free Throw Rating
|
| DNKABILITY:
| Dunking Rating - controls how often a player can make difficult dunks
|
| STLABILITY:
| Stealing Rating
|
| BLKABILITY:
| Blocking Rating
|
| OREABILITY:
| Offensive rebounding rating
|
| DREABILITY:
| Defensive rebounding rating
|
| BALABILITY:
| Ball handling (passing) ability
|
| OFFABILITY:
| Offensive Awareness
|
| DEFABILITY:
| Defensive Awareness
|
| SPEED:
| Speed rating
|
| QUICK:
| Quickness rating
|
| JUMP:
| Jumping rating
|
| DRIBBLE:
| Dribbling rating
|
| DSTRENGTH:
| Strength rating
|
| DHARDY:
| Hardiness rating - controls injuries in simulated play
|
| DSHOOTRANG:
| Shooting Range (8-25 feet)
|
| FATIGUE:
| Fatigue (Endurance) Rating
|
| INSIDESC:
| Inside Scoring Rating
|
| THREEPTATT:
| The percentage of a player's field goal attempts that will be three pointers.
eg. 17 = 17% of all field goal attempts will be from downtown.
|
| PRIMACY:
| Primacy Rating - how often the CPU will use player to score
|
| SCOREAREA:
| Player's offensive style - Refer to Chart
|
| FACIALCTRL:
| Facial Expression
0: Laid Back
1: Balanced
2: Hyped
|
| FTRITUAL:
| Free Throw Shooting Form and pre-Free Throw Ritual
|
| AUDIONICK:
| Nickname used by the announcers - attribute for created players
|
| CELEBPACK:
| Celebration pack
|
| THREEPTSTY:
| Player's jumpshot style - used in the Three Point Shootout
|
| ORIGTEAM:
| Player's original team - Refer to Chart
|
| TEAM:
| Player's current team - Refer to Chart
|
| ROSTERPOS:
| Roster position
0: Starting Centre
1: Starting Power Forward
2: Starting Small Forward
3: Starting Shooting Guard
4: Starting Point Guard
5-11: Active Bench
12-14: Inactive Roster
|
| BIRTHDATE:
| Player's birth date, in the format yyyymmdd (eg 19750329 = 29th March 1975)
|
| BTOWNID:
| Corresponds to values in birthtown.dbf
|
| DPLACE:
| Player's draft position (if not drafted, -1)
|
| DROUND:
| Player's draft round (if not drafted, -1)
|
| DOVERALL:
| Player's draft position (if not drafted, -1)
|
| DRAFTYEAR:
| Year player was drafted in yyyy format (eg 2000)
|
| DRAFTEDBY:
| Team that drafted player, 3 letter abbreviation (Atl, Bos, etc)
|
| SCRATCH1
| ?
|
| SCRATCH2
| ?
|
| SCRATCH3
| ?
|
| DUNKPACK:
| Dunk Package - controls the dunks a player can perform - Refer to Chart
|
| DESTINY:
| Player's destiny and development potential. Determines a player's chances of improving/declining. Ranges from 0 (Best) to 8 (Worst)
|
| INJURYID:
| Corresponds to a number in injury.dbf. 0 by default (uninjured)
|
| INJURYDATE:
| Date injury occured, assigned by game in Season/Dynasty Mode
|
| RECOVRDATE:
| Date player will recover by, assigned by game in Season/Dynasty Mode
|
| ISPLAYABLE:
| Determines whether a player can play (TRUE/FALSE) ie he has a severe injury, minor injury, or is uninjured. If a player's name has a red cross displayed next to it in a roster screen, he cannot play. If his name is displayed with a bandaid next to it, he is injured, but playable.
|
| ISCREATED:
| Player is created (TRUE/FALSE)
|
| ISGENERATE:
| Player was generated in Franchise Mode (TRUE/FALSE)
|
| ISHISTORIC:
| Player belongs to Legends Pool or Decade All-Star team. Cannot be selected in Dynasty Draft.
|
| TRADEABLE:
| Determines whether a player can be traded or not. A value of 0 allows players to be traded.
|
| PLAYERPKG:
| Cyberface ID. First two letters of first name, first five letters of surname (eg ALHENDE)
|
|
|
Note: When player has a surname with less than 5 letters, an underscore is used (eg BOSURA_)
|
| INSEASON:
| Player is in regular season (TRUE/FALSE)
|
| INPLAYOFF:
| Player is in the playoffs (TRUE/FALSE)
|
| ROOKIEPKG:
| Generated rookie rating - development potential
0: Excellent
1: Good
2: Average
3: Limited
4: Very Limited
|
| ROOKVALUE:
| Used for generated rookies
|
| ROOKIERANK:
| Projected draft position - used for generated rookies
|
| ROOKIERANK2:
| Projected draft position - used for generated rookies
|
| GRADCLASS:
| Graduation class for generated rookies
|
| CASH_YEAR:
| Player's salary for the current year. Values appear to be in millions of dollars without the final three digits.
ie.
14625 = $14.625 million
1210 = $1.21 million
|
| CASH_TOTAL:
| Cash required to sign player. Values appear to be in millions of dollars without the final three digits.
ie.
14625 = $14.625 million
1210 = $1.21 million
|
| CASH_RAISE:
| Player's annual raise - used for contracts that are not divided evenly over the number of years. Values appear to be in millions of dollars without the final three digits.
ie.
14625 = $14.625 million
1210 = $1.21 million
121 = $121000
|
| YEARS_LONG:
| The length of the player's contract
|
| YEARS_LEFT:
| Number of years left on the player's contract
|
| CASH_TEAM:
| Team whose cap player's salary counts against - Refer to Chart
|
| PREF_LEN:
| Number of years player would like to sign for
|
| MIN_TARGET:
| Salary player would prefer to receive
|
| LOWBALLED:
| Unsure of values, but seems to be related to giving players lower offers than they are demanding
|
| ISMINIMUM:
| Player can be signed to a Minimum contract (True/False)
|
| WEEKLYMVP:
| Related to Player of the Week (not used)
|
| MONTHLYMVP:
| Related to Player of the Month
|
| SUPERSTAR:
| The current Freestyle Superstar abilities the player currently has enabled (if applicable). In NBA Live 07 this would appear to refer to the default order of FSS abilities.
|
| OFFVALUE:
| Offensive Value
|
| DEFVALUE:
| Defensive Value
|
| SFGATT:
| How many field goals a player attempted last season
|
| SFGMAD:
| How many field goals a player made last season
|
| STHREEATT:
| How many three pointers a player attempted last season
|
| STHREEMAD:
| How many three pointers a player made last season
|
| SFTATT:
| How many free throws a player attempted last season
|
| SFTMAD:
| How many free throws a player made last season
|
| SBLOCKS:
| How many blocks a player had last season
|
| SOFFREB:
| How many offensive rebounds a player had last season
|
| SASSISTS:
| How many assists a player had last season
|
| SPERFOUL:
| How many personal fouls a player had last season
|
| SSTEALS:
| How many steals a player had last season
|
| SDEFREB:
| How many defensive rebounds a player had last season
|
| STURNOVER:
| How many turnovers a player had last season
|
| SMINUTES:
| How many minutes a player registered last season
|
| SGAMES:
| How many games a player played last season
|
| SGSTART:
| How many games a player started last season
|
| SEJECT:
| How many ejections a player registered last season
|
| CSFGATT:
| How many field goals a player has attempted in the current season
|
| CSFGMAD:
| How many field goals a player has made in the current season
|
| CSTHREEATT:
| How many three pointers a player has attempted in the current season
|
| CSTHREEMAD:
| How many three pointers a player has made in the current season
|
| CSFTATT:
| How many free throws a player has attempted in the current season
|
| CSFTMAD:
| How many free throws a player has made in the current season
|
| CSBLOCKS:
| How many blocks a player has in the current season
|
| CSOFFREB:
| How many offensive rebounds a player has in the current season
|
| CSASSISTS:
| How many assists a player has in the current season
|
| CSPERFOUL:
| How many personal fouls a player has in the current season
|
| CSSTEALS:
| How many steals a player has in the current season
|
| CSDEFREB:
| How many defensive rebounds a player has in the current season
|
| CSTURNOVER:
| How many turnovers a player has in the current season
|
| CSMINUTES:
| How many minutes a player has registered in the current season
|
| CSGAMES:
| How many games a player has played in the current season
|
| CSGSTART:
| How many games a player has started in the current season
|
| CSEJECT:
| How many ejections a player has registered in the current season
|
| PFGATT:
| How many field goals a player attempted last playoffs
|
| PFGMAD:
| How many field goals a player made last playoffs
|
| PTHREEATT:
| How many three pointers a player attempted last playoffs
|
| PTHREEMAD:
| How many three pointers a player made last playoffs
|
| PFTATT:
| How many free throws a player attempted last playoffs
|
| PFTMAD:
| How many free throws a player made last playoffs
|
| PBLOCKS:
| How many blocks a player had last playoffs
|
| POFFREB:
| How many offensive rebounds a player had last playoffs
|
| PASSISTS:
| How many assists a player had last playoffs
|
| PPERFOUL:
| How many personal fouls a player had last playoffs
|
| PSTEALS:
| How many steals a player had last playoffs
|
| PDEFREB:
| How many defensive rebounds a player had last playoffs
|
| PTURNOVER:
| How many turnovers a player had last playoffs
|
| PMINUTES:
| How many minutes a player registered last playoffs
|
| PGAMES:
| How many games a player played last playoffs
|
| PGSTART:
| How many games a player started last playoffs
|
| PEJECT:
| How many ejections a player registered last playoffs
|
| CPFGATT:
| How many field goals a player has attempted in the current playoffs
|
| CPFGMAD:
| How many field goals a player has made in the current playoffs
|
| CPTHREEATT:
| How many three pointers a player has attempted in the current playoffs
|
| CPTHREEMAD:
| How many three pointers a player has made in the current playoffs
|
| CPFTATT:
| How many free throws a player has attempted in the current playoffs
|
| CPFTMAD:
| How many free throws a player has made in the current playoffs
|
| CPBLOCKS:
| How many blocks a player has in the current playoffs
|
| CPOFFREB:
| How many offensive rebounds a player has in the current playoffs
|
| CPASSISTS:
| How many assists a player has in the current playoffs
|
| CPPERFOUL:
| How many personal fouls a player has in the current playoffs
|
| CPSTEALS:
| How many steals a player has in the current playoffs
|
| CPDEFREB:
| How many defensive rebounds a player has in the current playoffs
|
| CPTURNOVER:
| How many turnovers a player has in the current playoffs
|
| CPMINUTES:
| How many minutes a player has registered in the current playoffs
|
| CPGAMES:
| How many games a player has played in the current playoffs
|
| CPGSTART:
| How many games a player has started in the current playoffs
|
| CPEJECT:
| How many ejections a player has registered in the current playoffs
|
| LEARNING:
| Learning Attribute; used with Destiny to determine the likelihood a player will improve with training. Ranges from 0-99 (0 being the worst and 99 being the best).
|
| WORKETHIC:
| Work Ethic Attribute; determines the likelihood a player will stay in shape as well as improve with training. Ranges from 0-3, (0 being the best and 3 being the worst).
|
| BIRDRIGHTS:
| Player qualifies for "Bird Rights" under the salary cap rules
|
| CASHRESIGN:
| How much money a player can re-sign for
|
| SPEECHID:
| Link to player's audio files for commentary and PA announcer
|
| SPECMAP:
| ?
|
| ISEDITED:
| Player has been edited through Edit Player
|
| ISORIGSS:
| Player has FSS abilities by default? (True/False)
|
| VALIDSSTAR:
| Freestyle Superstar abilities player can utilise
|
| DFLTTEAM:
| Player's default team - Refer to Chart
|
| CLUTCH:
| Clutch Rating
|
| SSTAR_HF:
| Related to High Flyer FSS
|
| SSTAR_PM:
| Related to Playmaker FSS
|
| SSTAR_PW:
| Related to Power FSS
|
| SSTAR_SCO:
| Related to Outside Scorer FSS
|
| SSTAR_SCI:
| Related to Inside Scorer FSS
|
| SSTAR_SH:
| Related to Shooter FSS
|
| SSTAR_STO:
| Related to Outside Stopper FSS
|
| SSTAR_STI:
| Related to Inside Stopper FSS
|
| SS_HF_ANI:
| Related to High Flyer FSS
|
| SS_PM_ANI:
| Related to Playmaker FSS
|
| SS_PW_ANI:
| Related to Power FSS
|
| SS_SCO_ANI:
| Related to Outside Scorer FSS
|
| SS_SCI_ANI:
| Related to Inside Scorer FSS
|
| SS_SH_ANI:
| Related to Shooter FSS
|
| SS_STO_ANI:
| Related to Outside Stopper FSS
|
| SS_STI_ANI:
| Related to Inside Stopper FSS
|
| CHEMTYPE:
| Player's chemistry type
|
| CHEMWANT:
| Aspects of team chemistry player is unhappy with
|
| CHEMHAVE:
| Aspects of team chemistry player is happy with
|
| CHEMHAPPY:
| Player's overall happiness
|